Designers often get too focused on making something perfect. In the latter stages of a project this can be a useful trait, but in the early stages it can often cause us to hit a brick wall. In order to design to the best of our ability, we need to have fun creating and enjoy the process, as that is when our best work thrives. My conference is about opening designers' minds to more expressive and experimental ideation and showing them that the imperfect is not useless, but rather is extremely helpful in the long term scheme of a perfected design. By appreciating and following through with our messy initial concepts, it will inspire us to expand on our ideas into a deeper more impactful way.
For my experience I want to turn the gallery floor into a space where people are able to jump, stand, walk, lie, move their bodies in the space and experiment with what shapes will form across the floor as they move around the room. The entire floor will be covered in this grid like pattern, but when walked over, the lines will warp around you. When you step elsewhere, the previous spot will smoothly move back into its grid like form.
It’s all about embracing the randomness of the shapes and that no matter how it forms, it is always visually interesting, though wacky and in a sense out of control. It is through this experience that designers can bring down their perfectionism barriers and simply enjoy the way the lines on the floor move, and embrace the beauty of the imperfections.